CINEFX 3.0 SHADING ARCHITECTURE
- Vertex Shaders
° Support for Microsoft DirectX 9.0 Vertex Shader
3.0
° Displacement mapping
° Vertex frequency stream divider
° Infinite length vertex programs*
- Pixel Shaders
° Support for DirectX 9.0 Pixel Shader 3.0
° Full pixel branching support
° Support for Multiple Render Targets(MRTs)
° Infinite length pixel programs*
- Next-Generation Texture Engine
° Up to 16 textures per rendering pass
° Support for 16-bit floating point format and 32-bit
floating point format
° Support for non-power of two textures
° Support for sRGB texture format for gamma textures
° DirectX and S3TC texture compression
Full 128-bit studio-quality floating point precision through
the entire rendering pipeline with native hardware support
for 32bpp, 64bpp, and 128bpp rendering modes
NVIDIA HIGH-PRECISION DYNAMIC-RANGE (HPDR) TECHNOLOGY
- Full floating point support throughout entire pipeline
- Floating point filtering improves the quality of images
in motion
- Floating point texturing drives new levels of clarity
and image detail
- Floating point frame buffer blending gives detail to
special effects like motion blur and explosions
- New rotated-grid antialiasing removes jagged edges
for incredible edge quality
INTELLISAMPLE 3.0 TECHNOLOGY
- Advanced 16x anisotropic filtering Blistering-fast
antialiasing and compression performance
- Support for advanced lossless compression algorithms
for color, texture, and z-data at even higher resolutions
and frame rates
- Fast z-clear
- High-resolution compression technology (HCT) increases
performance at higher resolutions through advances in
compression technology
ULTRASHADOW II TECHNOLOGY
- Designed to enhance the performance of shadow-intensive
games, like id Software’s Doom III