CINEFX 3.0 SHADING ARCHITECTURE

  • Vertex Shaders
    ° Support for Microsoft DirectX 9.0 Vertex Shader 3.0
    ° Displacement mapping
    ° Vertex frequency stream divider
    ° Infinite length vertex programs*
  • Pixel Shaders
    ° Support for DirectX 9.0 Pixel Shader 3.0
    ° Full pixel branching support
    ° Support for Multiple Render Targets(MRTs)
    ° Infinite length pixel programs*
  • Next-Generation Texture Engine
    ° Up to 16 textures per rendering pass
    ° Support for 16-bit floating point format and 32-bit floating point format
    ° Support for non-power of two textures
    ° Support for sRGB texture format for gamma textures
    ° DirectX and S3TC texture compression

Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

NVIDIA HIGH-PRECISION DYNAMIC-RANGE (HPDR) TECHNOLOGY

  • Full floating point support throughout entire pipeline
  • Floating point filtering improves the quality of images in motion
  • Floating point texturing drives new levels of clarity and image detail
  • Floating point frame buffer blending gives detail to special effects like motion blur and explosions
  • New rotated-grid antialiasing removes jagged edges for incredible edge quality

INTELLISAMPLE 3.0 TECHNOLOGY

  • Advanced 16x anisotropic filtering Blistering-fast antialiasing and compression performance
  • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
  • Fast z-clear
  • High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology

ULTRASHADOW II TECHNOLOGY

  • Designed to enhance the performance of shadow-intensive games, like id Software’s Doom III

ADVANCED VIDEO AND DISPLAY FUNCTIONALITY

  • Dedicated on-chip video processor
  • MPEG video encode and decode
  • WMV9 decode acceleration
  • Advanced adaptive de-interlacing
  • High-quality video scaling and filtering
  • Integrated NTSC/PAL TV encoder supporting resolutions up to 1024x768
    without the need for panning with built-in Macrovision copy protection
  • DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
  • Dual integrated 400 MHz RAMDACs for display resolutions up to and including
    2048x1536 at 85Hz.
  • Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
  • Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
  • VIP 1.1 interface support for video-in function
  • Full NVIDIA® nView™ multi-display technology capability

NVIDIA® DIGITAL VIBRANCE CONTROL™ (DVC) 3.0

  • DVC color controls
  • DVC image sharpening controls

OPERATING SYSTEMS

  • Windows XP
  • Windows ME
  • Windows 2000
  • Windows 9X
  • Macintosh OS, including OS X
  • Linux

API SUPPORT

  • Complete DirectX support, including the latest version of Microsoft DirectX 9.0
  • Full OpenGL, including OpenGL 1.5