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NVIDIA GeForce 6800 Ultra 256MB Video Card
Written by Mavke   
Monday, 15 November 2004
Page 6 of 10

NVIDIA Corporation

 

Test Environment

When it comes down to the real performance, the NVIDIA is playing it's best strategy an the way it's meant to be played. So at MVKTech we will be using a top notch test system to but this baby to some real gaming experience and provide feedback on the performance and stability of the NVIDIA GeForce 6800 Ultra.

MVKTech Test Rig
  • Cooler Master Stacker Model STC-T01-UW Case
  • DFI LANParty™ 925X-T2 Motherboard
  • Intel® Pentium® 4 550 LGA 775 3.4GHz CPU
  • Corsair TwinX2 XMS2 Pro 675MHz DDR2
  • Antec Neo Power 480watt Modular PSU
  • NVIDIA GeForce 6800 Ultra 256MB (NV45) PCX
  • NVIDIA ForceWare 67.50 Beta

Copyright 2004 - MVKTech

We are running our test rig in a stock configuration of 17 x 200MHz FSB for a stock CPU clock of 3.4GHz. The memory was left at default 4-4-4-12. The GeForce 6800 Ultra PCX was clocked at a stock 400/1100MHz.

Featured Games Configuration
  • Men of Valor
  • Doom III
  • Far Cry
  • Richard Burns Rally
  • Unreal Tournament 2004

Our games are going to be tested using one of the beta drivers we have acquired, ForceWare 67.50's. Here is the properties specifications sheet.

Copyright 2004 - MVKTech

To avoid having CPU limitations we are going to max this card to 1600x1200 screen resolution, using 8x anisotropic filtering in Quality mode. and 4x AA for our in game benchmarks.

Copyright 2004 - MVKTech


FRAPS is going to be our synthetic benchmark application. This applications provides very good in game averages and a idea of what kind of performance to expect. We used FRAPS Version 2.3.3 Build 2671.

Copyright 2004 - MVKTech

FRAPS is a utility that allows you to benchmark applications and games that do not have a built in benchmark mode. FRAPS displays the frame rate in a corner of the screen for DirectX or OpenGL® games. It manually determines the average frame rate between two points in a game, and sends the results to a text file. The problem encountered when testing with FRAPS is that it is difficult to set up a test that will be consistent and repeatable.

Because you have to start and stop FRAPS manually, it is nearly impossible to begin and end the benchmark at the exact same frame every time. So the results are not meant to be scientifically challenged or will similar configurations produce the same results. 

 

NVIDIA Corporation



 
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