|
ATI's upcoming R600 chip has 64 real pipelines |
|
Written by Mavke
|
|
Friday, 18 August 2006 |
When we first time heard that the R600 was going to be a big chip we could figure out that ATI wanted to completely redesign the chip and fill it full of pipes. We previously wrote that the chip will have sixty four shader units but we never realised at the time that the design is actually built around a full sixty four physical pipes. That is what various high-ranking sources are telling us. In this scenario, unless NVIDIA also managed to triple its pipeline count in the upcoming G80 core, this chip could lose out big time when put against a 64 pipeline ATI offering. The outcome is still uncertain as we don't know enough about the G80 to make the final conclusion.
ATI's upcoming R600 chip has 64 real pipelines
The R600 is scheduled for very late 2006, if all goes smoothly. And, if not, you might see this one in January, an probably released by AMD's ATI. Remember this is a DirectX 10 chip that is an advanced version of the R500 chip the Vole uses in its Xbox 360. With NVIDIA being very quiet about their upcoming G80 core, it really remains a quite open topic of what to expect. With the G71 chip having 24 pipes it means quite some extra logic to be applied to get to 64 pipes. Of course it remains to be seen what NVIDIA has come up with. Although we must admit that ATI has made quite a huge step with 64 pipelines.
Related Articles ATI's R600 chip requires new super dooper cooler ATI's R600 will run cooler, but DirectX 9.0 faster ATI's R600 chipset is first cableless CrossFire |