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NVIDIA's upcoming G80 chip has 32 pixel pipes |
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Written by Mavke
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Thursday, 06 July 2006 |
It turns out that the fancy NVIDIA G80 chip taped out, and in working silicon stage, will have 32 pixel shaders and, as predicted, have 16 vertex and geometry shaders. NVIDIA wants to stick with a two to one ratio and assumes that the games of tomorrow will need twice as many pixels than they will need vertices and geometry information. On the other hand, ATI believes in a different religion. ATI believes that every shader should become one, united and bellowed. No more segregation to pixel and vertex shaders. If ATI makes a chip with 64 shader units all of them can do shader either vertex or pixel or geometry stuff all the time, also know as unified shader technology. - The Inquirer
NVIDIA's upcoming G80 chip has 32 pixel pipes
We don't know the clock speed of the upcoming performer but we don't believe NVIDIA can get more than 700MHz out of it. We could be wrong about that. As we already mentioned the G80 chip will be DirectX 10 compatible and support the new Shader Model 4.0. It usually takes several months before the chip is ready to be produced in volume, but if everything goes as expected, the firm may be ready with its first DirectX 10 compatible chip by fall. This is certainly some exciting news for all who are waiting for the next battle between ATI and NVIDIA, and which product they both will throw in the arena.
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