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BFG AGEIA PhysX Accelerator 128MB Review
Written by Mavke   
Monday, 08 May 2006
PC Perspective shares a review on the BFG AGEIA PhysX Accelerator 128MB graphics card. According to AGEIA and BFG, the future is finally here. We have been discussing and analyzing the prospects of a dedicated physics processor for PC gaming since AGEIA's first announcement of it before E3 last year. Initially we had only a very high level view of what AGEIA hoped to accomplish with their hardware and software technologies, but as time went by we have learned more about it. Today we are finally seeing the finished product. The business plan for AGEIA was to seed their software physics API, initially called Novodex but later renamed to PhysX, for free.

ImageBFG AGEIA PhysX Accelerator 128MB Review

Appealing to many developers for the low, low price of free-ninety-nine, the PhysX engine has made its way into several game engines such as Unreal Engine 3, due out later this year. While developers can use the software API to run the physics in the software, the API also allows the developer to use the PhysX hardware to create even more complex interactions. By giving away the engine and promoting it to developers, AGEIA is trying to create a large software base that will lend itself well to PPU hardware sales. While the name for this concept might seem a bit grandiose, the ideas behind it are very logical.

Since the PPU would take a large majority of the physics work off the CPU, the processor would be less bogged down and thus could address more cycles to feeding the GPU with data to crunch and keeping the game state in order. This should mean an automatic frame rate increase for any games that were significantly CPU bottlenecked before the introduction of a PPU. Also though, there are some aspects of the PhysX chip that increase work loads on both the CPU and GPU. This will in turn push AMD and Intel as well as NVIDIA and ATI to find new ways to increase their computational power.

At its current state, the BFG AGEIA PhysX PPU card is a mixed bag. On one hand, the card's additions to Ghost Recon and the couple other titles that are in retail that support PhysX, are less than spectacular. The changes in realism and visual quality are really minimal and I think most users would feel that the required additional $200 investment wouldn't be worth it quite yet. The word yet is important here, as I think with a game engine like Unreal using the PhysX technology, there is a lot of potential for this technology to take off towards the end of 2006.

Even though Havok, paired with NVIDIA and ATI, has started implementing GPU based physics calculations, they have admitted that Havok is aiming only at particle effects for the near future. AGEIA seems to have set higher goals and intends to reach them in 2006. If they achieve that goal, then a BFG AGEIA PhysX card might find a comfortable place in your system. Buying one now might seem a bit preemptive, but there won't be any hardware upgrades in the near future for AGEIA's PhysX so there are no worries about hardware cycle time.

Until the software really takes off, you'll have all the goodies in the mean time and have some bragging rights as well. Though the status of hardware accelerated physics is up in the air and could fall anywhere at this point, I think that by the end of 2006 the BFG AGEIA PhysX PPU will be a popular product with enthusiasts.


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