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PowerColor Radeon X1600 PRO 512MB AGP Review
Written by Mavke   
Friday, 14 April 2006
Bjorn3D sheds some light on the PowerColor Radeon X1600 PRO 512MB AGP graphics card. We've heard many positive and negative opinions about PCI Express versus AGP, but this discussion is fading away as more people are considering to upgrade. Sure a lot of motherboard vendors are still trying to satisfy both, but in the end those solutions aren't exactly perfect combinations of both. So what are AGP users left with? Usually last year GPU's such as the Radeon X850 XT's or moddable Radeon X800 GTO's. Those cards are still considered high-end boards only without Shader Model 3.0 support. ATI only offers Radeon X1600 while NVIDIA gives you a choice of either GeForce 7600 or 7800. Obviously the GeForce 7800 is the best performer.

ImagePowerColor Radeon X1600 PRO 512MB AGP Review

As with every new generation of GPU's the feature set becomes larger and more complex. The newly introduced Radeon X1K family of products is exactly what we have here. Most importantly, the Radeon X1000 line now sports Shader Model 3.0 which has been available from NVIDIA for over a year now. The Radeon X1600 GPU is similarly designed as the Radeon X1800, but with few important differences. It uses 128-bit memory bus and features different pipeline architecture. The biggest of all changes is the introduction of what ATI calls Ultra-Threading Dispatch Processor and Ring Bus technology.

The card came with standard Radeon X1600 PRO clocks that is 500MHz core and 400MHz (800 MHz DDR) memory. Along we've been given an updated BIOS with higher core clock, namely 600MHz. So with the above in mind I started benching the card. As usual I use 3DMark05 to test actual difference between default and overclocked scores. I was able to push the memory beyond the Infineon specs reaching 430MHz (860MHz DDR). It's not bad, but it's not marvelous either. Overall the overclocked Radeon X1600 PRO from PowerColor gives 3860 marks compared to default 3539.

There is still need for AGP cards. A lot of my friends are using older systems and don't think of migrating to PCI Express camp just yet. There is a good reason for that since latest AGP boards still perform pretty well. However, it's a pitty ATI hasn't decided to use a bridge chip on one or two high-end cards like the Radeon X1800 or X1900. This is where NVIDIA gets the kudos. They have a broader AGP line of products being served to its customers. ATI fans have to live with last year's high-end parts like Radeon X850 XT and Radeon X800 GTO.

As for our PowerColor Radeon X1600 PRO AGP model with 512 MB framebuffer it's not up to Radeon X1600 XT toes, but it's not weak either. It's a good solution if you don't want a Radeon X1300 and want to go with something stronger. Performance wise it does its job, but I'm afraid more memory won't necessarily help in most applications. There are other limiting factors that come in to play such as low memory clocks, cut down shader engine, less vertex pipelines or 128-bit bus. If you're upgrading this move will be well worth it, especially in games where latest shader technology is used.


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