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Doom 3 Linux and Windows Battlegrounds
Written by Phyro   
Saturday, 16 October 2004
Anandtech has put up an article on Doom 3 in relation to Linux and Windows perfromance. Doom 3 was a turning point for a lot of us as it marked an important milestone in next generation game engines. We have been keeping a very close eye on id's Linux adventure.

Image Doom 3 Linux and Windows Battlegrounds

The majority of our analysis revolved around image quality for this first look at Doom 3 on Linux. nVidia's addition of 16X and 8X Anti-Aliasing to the 1.0-6111 driver was a welcomed feature. The practicality of running 16X or 8X AA during game play is about nil (as shown on the previous pages), but any Linux user should appreciate a feature that they have over a Windows user. Hopefully, the infrequent crashing issue with higher AA levels will be fixed in the next driver revision.

The practicality of nVidia's Texture Sharpening is already somewhat contested; it only bumps the AF slider one bar (and without telling the user). For Linux, enabling Texture Sharpening seemed to provide no performance or image quality benefits.

Finally, to answer the question of which OS runs Doom 3 faster - unfortunately, there really was not the type of contest that we had anticipated. Yes, Doom 3 for Linux stays competitive with Doom 3 for Windows, but in several instances, it falls more than 25% behind on nVidia graphics cards. If and when ATI cards start working for Doom 3, we are likely to see even larger differences.
 
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