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3DMark05: The Future of Computer Games in Numbers |
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Written by Phyro
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Thursday, 30 September 2004 |
X-Bit-Labs also covered the new release of Futuremark's 3DMark. Graphics hardware for personal computers is continuing to develop faster than any other types of computing processors. With escalating competition between market leaders – ATI Technologies and nVidia Corp. – new generations of graphics chips deliver overwhelming advantage over previous generation products. Faster graphics chips and more demanding games urge different benchmarks that can clearly distinguish the best graphics card with others.
3DMark05: The Future of Computer Games in Numbers
3DMark03 used to reveal the disposition between the Radeon 9800-, 9700-, 9600-, 9500-series and the GeForce FX-series graphics cards in terms of performance: while being somewhat more feature-rich than competitors, nVidia's GeForce FX products fell tangibly under the Radeon 9xxx in terms of performance.
Today 3DMark05 outlines us some other important trends:
- Shader Model 3.0 and Shader Model 2.0b are gaining strong momentum in terms of performance improvements for titles with complex pixel and vertex shaders
- Today's graphics cards will not be able to run long-term future games, including those that make vigorous use of Shader Model 2.0b/3.0 with sufficient framerate
- There is a clear need for more than 128MB frame-buffer on powerful graphics cards even today
The 3DMark05 itself delivered exceptional eye candy in all of its game tests. Highly-polygonal models along with massive amount of shader effects definitely bring the graphics bar to the next level. Some would argue that the world has not seen many 3DMark03-like games in reality, but on that there is only one answer: progress cannot be stopped. |
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Last Updated ( Thursday, 30 September 2004 )
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